Blockhead
Blockhead was developed with the Cocos2d-x engine. Our goal was to create a challenging game, and we ended up with quite a few players competing for the top position on the Google Play leaderboard. I was the lead artist and art director for the game, and I created all of the art with vector tools to give the game a friendly cartoony appearance that hid just how tough this game was to beat.
Engine: Cocos2d-x
Language: C++
Platform: Android
Roles: Artist, Programmer